Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation
Title Alice 3 in Action: Computing Through Animation PDF eBook
Author Joel Adams
Publisher Cengage Learning
Pages 0
Release 2014-01-15
Genre Computers
ISBN 9781133589228

Download Alice 3 in Action: Computing Through Animation Book in PDF, Epub and Kindle

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice 3 to Java

Alice 3 to Java
Title Alice 3 to Java PDF eBook
Author Wanda Dann
Publisher
Pages 0
Release 2017
Genre Alice (Computer file)
ISBN 9780136156741

Download Alice 3 to Java Book in PDF, Epub and Kindle

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Learning to Program with Alice

Learning to Program with Alice
Title Learning to Program with Alice PDF eBook
Author Wanda Dann
Publisher Prentice Hall
Pages 152
Release 2006-06
Genre Alice (Computer program language)
ISBN 0132397757

Download Learning to Program with Alice Book in PDF, Epub and Kindle

This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment

Topics in Parallel and Distributed Computing

Topics in Parallel and Distributed Computing
Title Topics in Parallel and Distributed Computing PDF eBook
Author Sushil K Prasad
Publisher Morgan Kaufmann
Pages 359
Release 2015-09-16
Genre Computers
ISBN 0128039388

Download Topics in Parallel and Distributed Computing Book in PDF, Epub and Kindle

Topics in Parallel and Distributed Computing provides resources and guidance for those learning PDC as well as those teaching students new to the discipline. The pervasiveness of computing devices containing multicore CPUs and GPUs, including home and office PCs, laptops, and mobile devices, is making even common users dependent on parallel processing. Certainly, it is no longer sufficient for even basic programmers to acquire only the traditional sequential programming skills. The preceding trends point to the need for imparting a broad-based skill set in PDC technology. However, the rapid changes in computing hardware platforms and devices, languages, supporting programming environments, and research advances, poses a challenge both for newcomers and seasoned computer scientists. This edited collection has been developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts into courses throughout computer science curricula. - Contributed and developed by the leading minds in parallel computing research and instruction - Provides resources and guidance for those learning PDC as well as those teaching students new to the discipline - Succinctly addresses a range of parallel and distributed computing topics - Pedagogically designed to ensure understanding by experienced engineers and newcomers - Developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts

Generative Art

Generative Art
Title Generative Art PDF eBook
Author Matt Pearson
Publisher Simon and Schuster
Pages 352
Release 2011-06-29
Genre Computers
ISBN 1638352437

Download Generative Art Book in PDF, Epub and Kindle

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Computer Networking: A Top-Down Approach Featuring the Internet, 3/e

Computer Networking: A Top-Down Approach Featuring the Internet, 3/e
Title Computer Networking: A Top-Down Approach Featuring the Internet, 3/e PDF eBook
Author James F. Kurose
Publisher Pearson Education India
Pages 820
Release 2005
Genre Computer networks
ISBN 9788177588781

Download Computer Networking: A Top-Down Approach Featuring the Internet, 3/e Book in PDF, Epub and Kindle

The Language of New Media

The Language of New Media
Title The Language of New Media PDF eBook
Author Lev Manovich
Publisher MIT Press
Pages 584
Release 2002-02-22
Genre Social Science
ISBN 0262632551

Download The Language of New Media Book in PDF, Epub and Kindle

A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.