Agent-Based Tutoring Systems by Cognitive and Affective Modeling

Agent-Based Tutoring Systems by Cognitive and Affective Modeling
Title Agent-Based Tutoring Systems by Cognitive and Affective Modeling PDF eBook
Author Viccari, Rosa Maria
Publisher IGI Global
Pages 392
Release 2008-05-31
Genre Education
ISBN 1599047705

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"This book presents a modern view of intelligent tutoring, focusing mainly on the conception of these systems according to a multi-agent approach and on the affective and cognitive modeling of the student in this kind of educational environment"--Provided by publisher.

Brain Inspired Cognitive Systems 2008

Brain Inspired Cognitive Systems 2008
Title Brain Inspired Cognitive Systems 2008 PDF eBook
Author Amir Hussain
Publisher Springer Science & Business Media
Pages 382
Release 2009-12-18
Genre Computers
ISBN 0387791000

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Brain Inspired Cognitive Systems 2008 (June 24-27, 2008; São Luís, Brazil) brought together leading scientists and engineers who use analytic, syntactic and computational methods both to understand the prodigious processing properties of biological systems and, specifically, of the brain, and to exploit such knowledge to advance computational methods towards ever higher levels of cognitive competence. This book includes the papers presented at four major symposia: Part I - Cognitive Neuroscience Part II - Biologically Inspired Systems Part III - Neural Computation Part IV - Models of Consciousness.

Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence

Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence
Title Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence PDF eBook
Author Vallverd£, Jordi
Publisher IGI Global
Pages 597
Release 2009-05-31
Genre Technology & Engineering
ISBN 1605663557

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"This book focuses on the integration of emotions into artificial environments such as computers and robotics"--Provided by publisher.

Biologically Inspired Cognitive Architectures (BICA) for Young Scientists

Biologically Inspired Cognitive Architectures (BICA) for Young Scientists
Title Biologically Inspired Cognitive Architectures (BICA) for Young Scientists PDF eBook
Author Alexei V. Samsonovich
Publisher Springer
Pages 296
Release 2016-04-15
Genre Technology & Engineering
ISBN 331932554X

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This book presents cutting-edge research focused on current challenges towards the realization of Biologically Inspired intelligent agents, or Cognitive Architectures (BICA). The chapters are written by both world-recognized experts (including Antonio Chella, Olivier Georgeon, Oliver Kutz, Antonio Lieto, David Vernon, Paul Verschure, and others) and young researchers. Together, they constitute a good mixture of new findings with tutorial-based reviews and position papers, all presented at the First International Early Research Career Enhancement School on Biologically Inspired Cognitive Architectures (FIERCES on BICA 2016), held April 21-24 in Moscow, Russia. Most works included here cross boundaries between disciplines: from neuroscience to social science, from cognitive science to robotics, and from bioengineering to artificial intelligence. A special emphasis is given to novel solutions to urgent problems that have been resisting traditional approaches for decades. Intended for providing readers with an update on biologically inspired approaches towards the computational replication of all the essential aspects of the human mind (the BICA Challenge), this book is expected to foster lively discussions on the topic and stimulate cross-disciplinary, cross-generation and cross-cultural collaboration.

Advances in Personalized Web-Based Education

Advances in Personalized Web-Based Education
Title Advances in Personalized Web-Based Education PDF eBook
Author Konstantina Chrysafiadi
Publisher Springer
Pages 171
Release 2014-11-28
Genre Technology & Engineering
ISBN 3319128957

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This book aims to provide important information about adaptivity in computer-based and/or web-based educational systems. In order to make the student modeling process clear, a literature review concerning student modeling techniques and approaches during the past decade is presented in a special chapter. A novel student modeling approach including fuzzy logic techniques is presented. Fuzzy logic is used to automatically model the learning or forgetting process of a student. The presented novel student model is responsible for tracking cognitive state transitions of learners with respect to their progress or non-progress. It maximizes the effectiveness of learning and contributes, significantly, to the adaptation of the learning process to the learning pace of each individual learner. Therefore the book provides important information to researchers, educators and software developers of computer-based educational software ranging from e-learning and mobile learning systems to educational games including stand alone educational applications and intelligent tutoring systems.

Transactions on Edutainment IV

Transactions on Edutainment IV
Title Transactions on Edutainment IV PDF eBook
Author Zhigeng Pan
Publisher Springer Science & Business Media
Pages 287
Release 2010-07-30
Genre Computers
ISBN 3642144837

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Social Computing in Digital Education

Social Computing in Digital Education
Title Social Computing in Digital Education PDF eBook
Author Fernando Koch
Publisher Springer
Pages 152
Release 2016-05-14
Genre Computers
ISBN 3319396722

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This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.