Advances in Modelling, Animation and Rendering

Advances in Modelling, Animation and Rendering
Title Advances in Modelling, Animation and Rendering PDF eBook
Author John Vince
Publisher Springer Science & Business Media
Pages 543
Release 2012-12-06
Genre Computers
ISBN 1447101030

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"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques
Title Advanced Animation and Rendering Techniques PDF eBook
Author Alan H. Watt
Publisher Addison-Wesley Professional
Pages 516
Release 1992
Genre Computers
ISBN

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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Real-Time Massive Model Rendering

Real-Time Massive Model Rendering
Title Real-Time Massive Model Rendering PDF eBook
Author Sung-eui Yoon
Publisher Springer Nature
Pages 112
Release 2022-06-01
Genre Mathematics
ISBN 3031795318

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Advances in Computer Graphics

Advances in Computer Graphics
Title Advances in Computer Graphics PDF eBook
Author Marina Gavrilova
Publisher Springer
Pages 598
Release 2019-06-11
Genre Computers
ISBN 3030225143

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This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Title Non-Photorealistic Computer Graphics PDF eBook
Author Thomas Strothotte
Publisher Morgan Kaufmann
Pages 502
Release 2002-04-12
Genre Computers
ISBN 1558607870

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Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Real-time Massive Model Rendering

Real-time Massive Model Rendering
Title Real-time Massive Model Rendering PDF eBook
Author Sung-Eui Yoon
Publisher Morgan & Claypool Publishers
Pages 123
Release 2008
Genre Computers
ISBN 1598297929

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"Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies." "As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models." "These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management. We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware."--BOOK JACKET.

Essential Skills for 3D Modeling, Rendering, and Animation

Essential Skills for 3D Modeling, Rendering, and Animation
Title Essential Skills for 3D Modeling, Rendering, and Animation PDF eBook
Author Nicholas Bernhardt Zeman
Publisher CRC Press
Pages 264
Release 2014-11-06
Genre Computers
ISBN 1482224143

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The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines