Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning
Title Activities, Games, and Lessons for Social Learning PDF eBook
Author Stern Center for Language and Learning,
Publisher Corwin
Pages 169
Release 2020-03-18
Genre Education
ISBN 154436248X

Download Activities, Games, and Lessons for Social Learning Book in PDF, Epub and Kindle

In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation

Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning
Title Activities, Games, and Lessons for Social Learning PDF eBook
Author Stern Center for Language and Learning,
Publisher Corwin Press
Pages 160
Release 2020-03-18
Genre Education
ISBN 1544362471

Download Activities, Games, and Lessons for Social Learning Book in PDF, Epub and Kindle

In these games, the prize is success in school—and life. Having good social skills doesn’t just affect classroom behavior—it’s the key to making learning stick. When students improve their self-regulation, social communication, and perspective-taking competencies, they are better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. And since these skills also improve life outside school, the benefits come full circle. Designed for both explicit instruction and "learning by doing," this practical guide provides hands-on activities that are easily adapted into any curriculum and can be used in general education, special education, after-school settings, and in the home. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation This curated collection of activities puts social-learning theory into practice, helping even the most challenging children develop the social skills necessary for real success in school—and beyond.

Teach with Magic

Teach with Magic
Title Teach with Magic PDF eBook
Author Kevin Roughton
Publisher Theme Park Press
Pages 216
Release 2021-05
Genre
ISBN 9781683903062

Download Teach with Magic Book in PDF, Epub and Kindle

Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers
Title Games (& Other Stuff) for Teachers PDF eBook
Author Chris Cavert
Publisher Wood 'N' Barnes Publishing
Pages 172
Release 1999
Genre Education
ISBN 9781885473226

Download Games (& Other Stuff) for Teachers Book in PDF, Epub and Kindle

A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Teach Me to Talk

Teach Me to Talk
Title Teach Me to Talk PDF eBook
Author
Publisher
Pages
Release 2011-05-01
Genre Education
ISBN 9780988600720

Download Teach Me to Talk Book in PDF, Epub and Kindle

Ready-to-Use Social Skills Lessons & Activities for Grades 1-3

Ready-to-Use Social Skills Lessons & Activities for Grades 1-3
Title Ready-to-Use Social Skills Lessons & Activities for Grades 1-3 PDF eBook
Author Ruth Weltmann Begun
Publisher John Wiley & Sons
Pages 311
Release 1998-07-08
Genre Education
ISBN 087628473X

Download Ready-to-Use Social Skills Lessons & Activities for Grades 1-3 Book in PDF, Epub and Kindle

In the early primary school years, children need to learn certain social skills to be successful in school and out. Some children have already mastered handling disappointment and working out differences with others, but many children struggle with the social skills that are expected of them. To help students of all skill levels, the author of the highly praised Ready-To-Use Violence Prevention Skills Lessons & Activities for Elementary Students presents this practical book that gives teachers and specialists a stimulating, systematic way to develop positive social behaviors in students through awareness, discussion, and rehearsing new behaviors. It offers over 50 detailed lesson plans and practice worksheets based on real-life situations. These age-appropriate lessons help children build self-esteem, self-control, respect for the rights of others, and a sense of responsibility for one's own actions. Printed in a spiral-bound 8 1/4" x 11" format, the pages can be easily photocopied for use by the whole class or for individuals as the need to work on a particular skill arises.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Title Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1971
Release 2021-11-26
Genre Education
ISBN 1668437112

Download Research Anthology on Developments in Gamification and Game-Based Learning Book in PDF, Epub and Kindle

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.