Say and Do Early Social Scenes for School

Say and Do Early Social Scenes for School
Title Say and Do Early Social Scenes for School PDF eBook
Author Super Duper Publications (Firm)
Publisher
Pages 60
Release 2004-01-01
Genre Interpersonal relations
ISBN 9781586504618

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A collection of pragmatic social skills lessons for school age children.

A Book About Colab (and Related Activities)

A Book About Colab (and Related Activities)
Title A Book About Colab (and Related Activities) PDF eBook
Author Max Schumann
Publisher Printed Matter, Incorporated
Pages 0
Release 2015
Genre Art
ISBN 9780894390852

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"Edited by Max Schumann, Director of Printed Matter, and with a foreword and afterword by art writer and Colab member Walter Robinson, the book traces the output of Collaborative Projects Inc. (aka Colab), the highly energetic gathering of young New York downtown artists active from the late 1970's through the mid 1980's."--Printed Matter website.

The Highlights Book of Things to Do

The Highlights Book of Things to Do
Title The Highlights Book of Things to Do PDF eBook
Author Highlights
Publisher Highlights Press
Pages 386
Release 1901
Genre Juvenile Nonfiction
ISBN 1644722453

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The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold

100 Activities for Teaching Research Methods

100 Activities for Teaching Research Methods
Title 100 Activities for Teaching Research Methods PDF eBook
Author Catherine Dawson
Publisher SAGE
Pages 477
Release 2016-08-08
Genre Social Science
ISBN 1473988152

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A sourcebook of exercises, games, scenarios and role plays, this practical, user-friendly guide provides a complete and valuable resource for research methods tutors, teachers and lecturers. Developed to complement and enhance existing course materials, the 100 ready-to-use activities encourage innovative and engaging classroom practice in seven areas: finding and using sources of information planning a research project conducting research using and analyzing data disseminating results acting ethically developing deeper research skills. Each of the activities is divided into a section on tutor notes and student handouts. Tutor notes contain clear guidance about the purpose, level and type of activity, along with a range of discussion notes that signpost key issues and research insights. Important terms, related activities and further reading suggestions are also included. Not only does the A4 format make the student handouts easy to photocopy, they are also available to download and print directly from the book’s companion website for easy distribution in class.

Electronic Literature

Electronic Literature
Title Electronic Literature PDF eBook
Author Scott Rettberg
Publisher John Wiley & Sons
Pages 234
Release 2018-12-14
Genre Literary Criticism
ISBN 1509516816

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Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. Considering electronic literature as a subject in totality, this book provides a vital introduction to a dynamic field that both reacts to avant-garde literary and art traditions and generates new forms of narrative and poetic work particular to the twenty-first century. It is essential reading for students and researchers in disciplines including literary studies, media and communications, art, and creative writing.

Synonyms Galore!

Synonyms Galore!
Title Synonyms Galore! PDF eBook
Author Helen Zeitzoff
Publisher
Pages 156
Release 2007-01-01
Genre Language arts (Elementary)
ISBN 9781586507305

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Learning Spaces

Learning Spaces
Title Learning Spaces PDF eBook
Author Diana Oblinger
Publisher
Pages 470
Release 2006
Genre Academic libraries
ISBN

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El espacio, ya sea físico o virtual, puede tener un impacto significativo en el aprendizaje. Learning Spaces se centra en la forma en que las expectativas de los alumnos influyen en dichos espacios, en los principios y actividades que facilitan el aprendizaje y en el papel de la tecnología desde la perspectiva de quienes crean los entornos de aprendizaje: profesores, tecnólogos del aprendizaje, bibliotecarios y administradores. La tecnología de la información ha aportado capacidades únicas a los espacios de aprendizaje, ya sea estimulando una mayor interacción mediante el uso de herramientas de colaboración, videoconferencias con expertos internacionales o abriendo mundos virtuales para la exploración. Este libro representa una exploración continua a medida que unimos el espacio, la tecnología y la pedagogía para asegurar el éxito de los estudiantes.