A Slackers Guide to Coding with Python

A Slackers Guide to Coding with Python
Title A Slackers Guide to Coding with Python PDF eBook
Author Chris Y. Reynolds
Publisher Ridiculously Simple Books
Pages 74
Release
Genre Computers
ISBN

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Discover the Exciting World of Python Programming Welcome, aspiring programmer, to the fascinating realm of Python programming! Are you ready to embark on an exciting journey through the captivating land of code? Do you aspire to master the power of Python and become a skilled coder? Look no further, this guide is here to lead you through a thrilling and engaging quest! This extraordinary book is designed with the beginner in mind, providing a fun and engaging approach to learning Python. With its humorous and casual tone, this book will make you feel like you're on an adventurous journey while mastering the essential principles of Python programming. In this captivating guide, you'll discover: Entertaining explanations that simplify the world of Python for beginners A multitude of engaging examples and exercises that bring Python concepts to life The Essential Dictionary of Python Terminology, an invaluable glossary for deciphering the unique language of programming Embark on an exciting journey through the following domains: Python Fundamentals: Learn the art of crafting captivating code with variables, operators, and control flow Data Structures: Master the power of versatile objects like lists, tuples, dictionaries, and sets Error Handling: Tame the unruly forces of bugs and errors with try-except blocks and custom exceptions Working with Files: Uncover the secrets of reading and writing text, CSV, and JSON files Modules and Packages: Utilize the power of useful tools and resources with Python libraries Project: Build an engaging command-line application to showcase your coding expertise And so much more! With this guide, you'll unlock the power of Python programming and become a proficient coder in no time. So, put on your thinking cap, grab your keyboard, and embark on a thrilling journey through the fascinating world of Python today! Note: This guide is not meant to be comprehensive; it's meant to get a newbie started on their way to coding and help them understand technical terms and processes.

C++ Game Development By Example

C++ Game Development By Example
Title C++ Game Development By Example PDF eBook
Author Siddharth Shekar
Publisher Packt Publishing Ltd
Pages 406
Release 2019-05-03
Genre Computers
ISBN 1789537347

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Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Avoiding Data Pitfalls

Avoiding Data Pitfalls
Title Avoiding Data Pitfalls PDF eBook
Author Ben Jones
Publisher John Wiley & Sons
Pages 272
Release 2019-11-19
Genre Business & Economics
ISBN 1119278163

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Avoid data blunders and create truly useful visualizations Avoiding Data Pitfalls is a reputation-saving handbook for those who work with data, designed to help you avoid the all-too-common blunders that occur in data analysis, visualization, and presentation. Plenty of data tools exist, along with plenty of books that tell you how to use them—but unless you truly understand how to work with data, each of these tools can ultimately mislead and cause costly mistakes. This book walks you step by step through the full data visualization process, from calculation and analysis through accurate, useful presentation. Common blunders are explored in depth to show you how they arise, how they have become so common, and how you can avoid them from the outset. Then and only then can you take advantage of the wealth of tools that are out there—in the hands of someone who knows what they're doing, the right tools can cut down on the time, labor, and myriad decisions that go into each and every data presentation. Workers in almost every industry are now commonly expected to effectively analyze and present data, even with little or no formal training. There are many pitfalls—some might say chasms—in the process, and no one wants to be the source of a data error that costs money or even lives. This book provides a full walk-through of the process to help you ensure a truly useful result. Delve into the "data-reality gap" that grows with our dependence on data Learn how the right tools can streamline the visualization process Avoid common mistakes in data analysis, visualization, and presentation Create and present clear, accurate, effective data visualizations To err is human, but in today's data-driven world, the stakes can be high and the mistakes costly. Don't rely on "catching" mistakes, avoid them from the outset with the expert instruction in Avoiding Data Pitfalls.

Professional Embedded ARM Development

Professional Embedded ARM Development
Title Professional Embedded ARM Development PDF eBook
Author James A. Langbridge
Publisher John Wiley & Sons
Pages 294
Release 2013-12-03
Genre Computers
ISBN 1118887824

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A practical Wrox guide to ARM programming for mobile devices With more than 90 percent of mobile phones sold in recent years using ARM-based processors, developers are eager to master this embedded technology. If you know the basics of C programming, this guide will ease you into the world of embedded ARM technology. With clear explanations of the systems common to all ARM processors and step-by-step instructions for creating an embedded application, it prepares you for this popular specialty. While ARM technology is not new, existing books on the topic predate the current explosive growth of mobile devices using ARM and don't cover these all-important aspects. Newcomers to embedded technology will find this guide approachable and easy to understand. Covers the tools required, assembly and debugging techniques, C optimizations, and more Lists the tools needed for various types of projects and explores the details of the assembly language Examines the optimizations that can be made to ensure fast code Provides step-by-step instructions for a basic application and shows how to build upon it Professional Embedded ARM Development prepares you to enter this exciting and in-demand programming field.

Surrounded by Bad Bosses and Lazy Employees

Surrounded by Bad Bosses and Lazy Employees
Title Surrounded by Bad Bosses and Lazy Employees PDF eBook
Author Thomas Erikson
Publisher Vermilion
Pages 0
Release 2021-08-17
Genre Business & Economics
ISBN 9781785043406

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Fed up with a bad boss or lazy colleagues? Erikson shows how understanding your boss's behavioural tendencies as well as your own will lead to a more harmonious and productive workplace. He also sets out what characterises an exemplary leader type and how you can adapt your behaviour to model it

Thinking with Data

Thinking with Data
Title Thinking with Data PDF eBook
Author Max Shron
Publisher "O'Reilly Media, Inc."
Pages 105
Release 2014-01-20
Genre Computers
ISBN 1491949775

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Many analysts are too concerned with tools and techniques for cleansing, modeling, and visualizing datasets and not concerned enough with asking the right questions. In this practical guide, data strategy consultant Max Shron shows you how to put the why before the how, through an often-overlooked set of analytical skills. Thinking with Data helps you learn techniques for turning data into knowledge you can use. You’ll learn a framework for defining your project, including the data you want to collect, and how you intend to approach, organize, and analyze the results. You’ll also learn patterns of reasoning that will help you unveil the real problem that needs to be solved. Learn a framework for scoping data projects Understand how to pin down the details of an idea, receive feedback, and begin prototyping Use the tools of arguments to ask good questions, build projects in stages, and communicate results Explore data-specific patterns of reasoning and learn how to build more useful arguments Delve into causal reasoning and learn how it permeates data work Put everything together, using extended examples to see the method of full problem thinking in action

Getting Started with OAuth 2.0

Getting Started with OAuth 2.0
Title Getting Started with OAuth 2.0 PDF eBook
Author Ryan Boyd
Publisher "O'Reilly Media, Inc."
Pages 81
Release 2012-02-22
Genre Computers
ISBN 1449331610

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Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users’ data—such as user profiles, photos, videos, and contact lists—to improve their experience of your application. Through code examples, step-by-step instructions, and use-case examples, you’ll learn how to apply OAuth 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user’s online filesystem, and perform many other tasks. Understand OAuth 2.0’s role in authentication and authorization Learn how OAuth’s Authorization Code flow helps you integrate data from different business applications Discover why native mobile apps use OAuth differently than mobile web apps Use OpenID Connect and eliminate the need to build your own authentication system