The Video Games Guide

The Video Games Guide
Title The Video Games Guide PDF eBook
Author Matt Fox
Publisher McFarland
Pages 385
Release 2013-01-17
Genre Games & Activities
ISBN 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

A Guide to Movie Based Video Games

A Guide to Movie Based Video Games
Title A Guide to Movie Based Video Games PDF eBook
Author Christopher Carton
Publisher White Owl
Pages 202
Release 2023-08-30
Genre Games & Activities
ISBN 1399085980

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You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!

Impossible Mission I & II - The Official Guide

Impossible Mission I & II - The Official Guide
Title Impossible Mission I & II - The Official Guide PDF eBook
Author Holger Weßling
Publisher Andrews UK Limited
Pages 229
Release 2020-11-25
Genre Games & Activities
ISBN 1789824575

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The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.

A Guide to ZX Spectrum Games - 1985 To 1986

A Guide to ZX Spectrum Games - 1985 To 1986
Title A Guide to ZX Spectrum Games - 1985 To 1986 PDF eBook
Author Hilary Wells
Publisher Independently Published
Pages 790
Release 2018-12
Genre
ISBN 9781973411062

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Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

The Spectrum of Adventure

The Spectrum of Adventure
Title The Spectrum of Adventure PDF eBook
Author Thomas a Christie
Publisher
Pages 674
Release 2016-03-01
Genre
ISBN 9780993493218

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A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.

Sinclair ZX Spectrum: A Visual Compendium

Sinclair ZX Spectrum: A Visual Compendium
Title Sinclair ZX Spectrum: A Visual Compendium PDF eBook
Author Clive Sinclair
Publisher
Pages 304
Release 2015-11-17
Genre
ISBN 9780993012938

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The Game Console 2.0

The Game Console 2.0
Title The Game Console 2.0 PDF eBook
Author Evan Amos
Publisher No Starch Press
Pages 314
Release 2021-09-08
Genre Games & Activities
ISBN 1718500610

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.