A Box of Awesome Things Matching Game

A Box of Awesome Things Matching Game
Title A Box of Awesome Things Matching Game PDF eBook
Author Wee Society
Publisher Clarkson Potter
Pages 0
Release 2017-09-26
Genre
ISBN 1524759546

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Featuring the bright and simply sophisticated objects in Wee Society's An Incomplete Book of Awesome Things, this Wee Society Memory Game works kids' memories with 40 pieces featuring 20 odd and awesome things- masking tape, tunnels, lava, argyle, elbows, and more. The beautifully minimal, vibrant illustrations are designed to grab kid's attention and make the game fun.

Around the World Matching Game

Around the World Matching Game
Title Around the World Matching Game PDF eBook
Author
Publisher
Pages 0
Release 2013
Genre
ISBN 9781452116990

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Me

Me
Title Me PDF eBook
Author Wee Society
Publisher Wee Society
Pages 98
Release 2016
Genre Children's literature, English
ISBN 0553459791

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The Smartest Giant in Town

The Smartest Giant in Town
Title The Smartest Giant in Town PDF eBook
Author Julia Donaldson
Publisher Pan Macmillan
Pages 34
Release 2016
Genre Juvenile Nonfiction
ISBN 1509812539

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A warm tale about a friendly giant whose heart is better than his dress sense!George wished he wasn't the scruffiest giant in town. So when he sees a new shop selling giant-sized clothes, he decides it's time for a new look: smart trousers, smart shirt, stripy tie, shiny shoes. Now he's the smartest giant in town . . . until he bumps into some animals who desperately need his help - and his clothes! All children will love The Smartest Giant in Town, a funny and warm-hearted tale from the unparalleled picture-book partnership of Julia Donaldson and Axel Scheffler, creators of The Gruffalo. This edition features the classic story with a stunning redesigned cover and beautiful finish, making it a must-have addition to the bookshelves of all Donaldson and Scheffler fans - big and small! Also available with redesigned covers are The Gruffalo, The Gruffalo's Child, Room on the Broom, The Snail and the Whale, Monkey Puzzle, Charlie Cook's Favourite Book, and A Squash and a Squeeze.

The Fun & Creative Classroom for 4- and 5-year-olds

The Fun & Creative Classroom for 4- and 5-year-olds
Title The Fun & Creative Classroom for 4- and 5-year-olds PDF eBook
Author Nicola Baxter
Publisher R.I.C. Publications
Pages 133
Release 2001
Genre Alphabet
ISBN 1863117881

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Eyegames: Easy and Fun Visual Exercises

Eyegames: Easy and Fun Visual Exercises
Title Eyegames: Easy and Fun Visual Exercises PDF eBook
Author Lois Hickman
Publisher Future Horizons
Pages 102
Release 2010
Genre Health & Fitness
ISBN 1935567179

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Developing healthy visual-motor abilities is more difficult in the complex stimulus of today's world than ever before. Our visual experiences can be overwhelmed by the vast complexity of artificial colors and sounds which did not exist in our ancestors' lives. Much more time is spent indoors, exposed to a myriad of unnatural colors, movement and imagery. We hibernate inside, interacting with machines instead of being out in the sunlight, looking at the far horizons, exploring natural environments. More and more time is spent sitting rather than moving, watching rather than doing. Here is a book that has: An overview of the development of vision, with a checklist of warning signs of vision problems-based on the studies of behavioral optometry A discussion of the importance of integrating all the senses equally in the development of optimal visual skills, rooted in the field of occupational therapy Practical, playful activities designed to improve visual skills in both adults and children. Excellent for use at home, in the clinic, at school, or amid outdoor settings

Game Production

Game Production
Title Game Production PDF eBook
Author Geoffrey Engelstein
Publisher CRC Press
Pages 158
Release 2020-12-21
Genre Games & Activities
ISBN 1000290980

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Description: Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers. Key Features: The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume. The text illustrates how to lay out and assemble the physical aspects of an effective board game. The book is divided into two sections for readability and covers a large array of different techniques. Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.