52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries
Title 52 Ready-to-Use Gaming Programs for Libraries PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 0
Release 2020-03-23
Genre Language Arts & Disciplines
ISBN 9780838947340

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The engaging programs in this book will have people flocking to your library—it's all in the game.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Title 32 Virtual, Augmented, and Mixed Reality Programs for Libraries PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 216
Release 2021-06-18
Genre Language Arts & Disciplines
ISBN 9780838949481

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Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook
Title The Makerspace Librarian's Sourcebook PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 0
Release 2017-02-24
Genre Language Arts & Disciplines
ISBN 9780838915042

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As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.

The Tech Set

The Tech Set
Title The Tech Set PDF eBook
Author Ellyssa Kroski
Publisher
Pages 1280
Release 2012-06-01
Genre
ISBN 9781856048590

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Now TECH SET series editor Ellyssa Kroski brings you the field’s hottest tech gurus as they provide practical instructions and advice on everything from planning and development to marketing and metrics. Each title in the series is a one-stop passport to an emerging technology. If you’re ready to start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, you’ll want to get primed by the next ten books in the TECH SET. New tech skills for you spell new services for your users: - Use the latest, cutting-edge technologies- Plan new library services for these popular applications- Navigate the social mechanics involved with gaining buy-in for these forward-thinking initiatives- Utilise the social marketing techniques used by information professionals- Assess the benefits of these new technologies to maintain your success- Follow best practices already established by innovators and libraries using these technologies.

Disaster Response and Planning for Libraries

Disaster Response and Planning for Libraries
Title Disaster Response and Planning for Libraries PDF eBook
Author Miriam B. Kahn
Publisher American Library Association
Pages 172
Release 2003
Genre Language Arts & Disciplines
ISBN 9780838908372

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Offers instructions on writing and implementing disaster plans for libraries.

The Library as Playground

The Library as Playground
Title The Library as Playground PDF eBook
Author Dale Leorke
Publisher Rowman & Littlefield
Pages 165
Release 2022-04-13
Genre Language Arts & Disciplines
ISBN 1538164329

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Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.

Games in Libraries

Games in Libraries
Title Games in Libraries PDF eBook
Author Breanne A. Kirsch
Publisher McFarland
Pages 247
Release 2014-02-11
Genre Language Arts & Disciplines
ISBN 0786474912

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.