Magic
Title | Magic PDF eBook |
Author | |
Publisher | |
Pages | 328 |
Release | 1908 |
Genre | Magic tricks |
ISBN |
Three-D Wizardry
Title | Three-D Wizardry PDF eBook |
Author | George Wolfe |
Publisher | |
Pages | 158 |
Release | 1995 |
Genre | Crafts & Hobbies |
ISBN | 9780871922946 |
LEVEL: Key Stage 3 onwards. Mardi Gras-veteran George Wolfe invites you to share sculpting ideas using papier-mache, plaster, and foam. Basic tools, background and characteristics of the three media are fully explained. Activities for creating creatures large and small are accompanied by helpful illustrations and photography. A full-colour portfolio of professional and student work, examples of the use of 3-D design in actual theatre and school productions, and complete appendices bring artistic visions to life.
3D Wizardry
Title | 3D Wizardry PDF eBook |
Author | Simon Danaher |
Publisher | |
Pages | 0 |
Release | 2003 |
Genre | Computer graphics |
ISBN | 9780240519227 |
Creating 3D graphics doesn't need to be difficult. Whether you're excited by the possibilities of 3D but frightened off by complex applications, or you're just looking for new ways to make your images stand out, this book has the answers. Inside, you can learn how to create attention-grabbing 3D effects in regular 2D packages such as Adobe Photoshop and Illustrator. Discover how you can build 3D graphics without learning 3D programs. Finally, get to grips with the basic 3D concepts, from primitive modelling to realistic rendering.
The Art of Stereography
Title | The Art of Stereography PDF eBook |
Author | Douglas Heil |
Publisher | McFarland |
Pages | 355 |
Release | 2017-03-02 |
Genre | Art |
ISBN | 1476664609 |
Three-dimensional stereoviews were wildly popular in the mid-19th century. Yet public infatuation fueled highbrow scorn, and even when they fell from favor, critics retained their disdain. Thus a dazzling body of photographic work has unjustly been buried. This book explores how compelling images were made by carefully combining subject matter, composition, lighting, tonality, blocking and depth. It draws upon the fine arts, the mass media, humanities, history, and even geology. Throughout, overlooked photographers are celebrated, such as the one who found extraordinary visual parallels within nature, anticipating Cezanne and Seurat--or the one who refused to play favorites during a bitter war and found humanity on both sides--or the one who took a favorite American glen and found menace all about. Stereographers were actually more like film directors or television producers than large format photographers: the best ones fused artistry with commercial appeal.
PhotoImpact 6 Wizardry
Title | PhotoImpact 6 Wizardry PDF eBook |
Author | Stephanie Baker-Thomas |
Publisher | |
Pages | 596 |
Release | 2001-05 |
Genre | Computers |
ISBN | 9780966855920 |
Peter Jackson
Title | Peter Jackson PDF eBook |
Author | Alfio Leotta |
Publisher | Bloomsbury Publishing USA |
Pages | 305 |
Release | 2015-12-17 |
Genre | Performing Arts |
ISBN | 1623566533 |
"The most comprehensive academic examination of Peter Jackson's work and career"--
The Video Games Guide
Title | The Video Games Guide PDF eBook |
Author | Matt Fox |
Publisher | McFarland |
Pages | 385 |
Release | 2013-01-17 |
Genre | Games & Activities |
ISBN | 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.