Magic

Magic
Title Magic PDF eBook
Author
Publisher
Pages 328
Release 1908
Genre Magic tricks
ISBN

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Three-D Wizardry

Three-D Wizardry
Title Three-D Wizardry PDF eBook
Author George Wolfe
Publisher
Pages 158
Release 1995
Genre Crafts & Hobbies
ISBN 9780871922946

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LEVEL: Key Stage 3 onwards. Mardi Gras-veteran George Wolfe invites you to share sculpting ideas using papier-mache, plaster, and foam. Basic tools, background and characteristics of the three media are fully explained. Activities for creating creatures large and small are accompanied by helpful illustrations and photography. A full-colour portfolio of professional and student work, examples of the use of 3-D design in actual theatre and school productions, and complete appendices bring artistic visions to life.

3D Wizardry

3D Wizardry
Title 3D Wizardry PDF eBook
Author Simon Danaher
Publisher
Pages 0
Release 2003
Genre Computer graphics
ISBN 9780240519227

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Creating 3D graphics doesn't need to be difficult. Whether you're excited by the possibilities of 3D but frightened off by complex applications, or you're just looking for new ways to make your images stand out, this book has the answers. Inside, you can learn how to create attention-grabbing 3D effects in regular 2D packages such as Adobe Photoshop and Illustrator. Discover how you can build 3D graphics without learning 3D programs. Finally, get to grips with the basic 3D concepts, from primitive modelling to realistic rendering.

The Art of Stereography

The Art of Stereography
Title The Art of Stereography PDF eBook
Author Douglas Heil
Publisher McFarland
Pages 355
Release 2017-03-02
Genre Art
ISBN 1476664609

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Three-dimensional stereoviews were wildly popular in the mid-19th century. Yet public infatuation fueled highbrow scorn, and even when they fell from favor, critics retained their disdain. Thus a dazzling body of photographic work has unjustly been buried. This book explores how compelling images were made by carefully combining subject matter, composition, lighting, tonality, blocking and depth. It draws upon the fine arts, the mass media, humanities, history, and even geology. Throughout, overlooked photographers are celebrated, such as the one who found extraordinary visual parallels within nature, anticipating Cezanne and Seurat--or the one who refused to play favorites during a bitter war and found humanity on both sides--or the one who took a favorite American glen and found menace all about. Stereographers were actually more like film directors or television producers than large format photographers: the best ones fused artistry with commercial appeal.

PhotoImpact 6 Wizardry

PhotoImpact 6 Wizardry
Title PhotoImpact 6 Wizardry PDF eBook
Author Stephanie Baker-Thomas
Publisher
Pages 596
Release 2001-05
Genre Computers
ISBN 9780966855920

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Peter Jackson

Peter Jackson
Title Peter Jackson PDF eBook
Author Alfio Leotta
Publisher Bloomsbury Publishing USA
Pages 305
Release 2015-12-17
Genre Performing Arts
ISBN 1623566533

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"The most comprehensive academic examination of Peter Jackson's work and career"--

The Video Games Guide

The Video Games Guide
Title The Video Games Guide PDF eBook
Author Matt Fox
Publisher McFarland
Pages 385
Release 2013-01-17
Genre Games & Activities
ISBN 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.