3D Game Engine Design
Title | 3D Game Engine Design PDF eBook |
Author | David Eberly |
Publisher | CRC Press |
Pages | 1008 |
Release | 2006-11-03 |
Genre | Art |
ISBN | 1482267306 |
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Ultimate 3D Game Engine Design and Architecture
Title | Ultimate 3D Game Engine Design and Architecture PDF eBook |
Author | Allen Sherrod |
Publisher | Charles River Media |
Pages | 538 |
Release | 2009 |
Genre | Computers |
ISBN | 9781111055660 |
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Title | Introduction to 3D Game Engine Design Using DirectX 9 and C# PDF eBook |
Author | Marshall Harrison |
Publisher | Apress |
Pages | 424 |
Release | 2003 |
Genre | Computers |
ISBN | 9781590590812 |
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Building a 3D Game Engine in C++
Title | Building a 3D Game Engine in C++ PDF eBook |
Author | Brian Hook |
Publisher | Wiley |
Pages | 0 |
Release | 1995-07-06 |
Genre | Computers |
ISBN | 9780471123262 |
Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games
3D Engine Design for Virtual Globes
Title | 3D Engine Design for Virtual Globes PDF eBook |
Author | Patrick Cozzi |
Publisher | CRC Press |
Pages | 522 |
Release | 2011-06-24 |
Genre | Computers |
ISBN | 1568817118 |
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Title | Introduction to 3D Game Engine Design Using DirectX 9 and C# PDF eBook |
Author | Marshall Harrison |
Publisher | Apress |
Pages | 417 |
Release | 2008-01-01 |
Genre | Computers |
ISBN | 143020821X |
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
3D Game Engine Architecture
Title | 3D Game Engine Architecture PDF eBook |
Author | David Eberly |
Publisher | CRC Press |
Pages | 753 |
Release | 2004-12-17 |
Genre | Art |
ISBN | 1482267314 |
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is