3D Game Development with Microsoft Silverlight 3

3D Game Development with Microsoft Silverlight 3
Title 3D Game Development with Microsoft Silverlight 3 PDF eBook
Author Gaston C. Hillar
Publisher Packt Publishing Ltd
Pages 678
Release 2009-09-24
Genre Computers
ISBN 1847198937

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A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.

Microsoft Silverlight 4 and SharePoint 2010 Integration

Microsoft Silverlight 4 and SharePoint 2010 Integration
Title Microsoft Silverlight 4 and SharePoint 2010 Integration PDF eBook
Author Gastón C. Hillar
Publisher Packt Publishing Ltd
Pages 398
Release 2010-07-22
Genre Computers
ISBN 1849680078

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Techniques, practical tips, hints, and tricks for Microsoft Silverlight 4 interactions with SharePoint 2010 in this book and eBook.

Microsoft Sharepoint 2010 Developer's Compendium

Microsoft Sharepoint 2010 Developer's Compendium
Title Microsoft Sharepoint 2010 Developer's Compendium PDF eBook
Author Gast N C Hillar
Publisher Packt Publishing Ltd
Pages 527
Release 2012-02-22
Genre Computers
ISBN 1849686815

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"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.

XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example
Title XNA 4 3D Game Development by Example PDF eBook
Author Kurt Jaegers
Publisher Packt Publishing Ltd
Pages 575
Release 2012-09-25
Genre Computers
ISBN 1849687099

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Create action-packed 3D games with the Microsoft XNA Framework.

Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)
Title Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD) PDF eBook
Author Tony Northrup
Publisher Pearson Education
Pages 358
Release 2011-10-17
Genre Computers
ISBN 0735672512

Download Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD) Book in PDF, Epub and Kindle

Prepare for MCPD Exam 70-519—and help demonstrate your real-world mastery of web application design and development—with this official Microsoft Exam Ref. Written for experienced, MCTS-certified professionals ready to advance their status—this guide focuses on the critical-thinking and decision-making acumen needed for success at the MCPD level. With concise, objective-by-objective reviews, strategic case scenarios, and "Thought Experiments", you get professional-level preparation for the professional-level exam. Optimize your exam-prep by focusing on the expertise needed to: Design the application architecture Choose the right server-side and client-side technologies Design the user experience Design data access and presentation Plan for security Choose a testing methodology Plan for scalability and reliability —making this book an exceptional value and a great career investment.

Serious Games in Education

Serious Games in Education
Title Serious Games in Education PDF eBook
Author Simon Egenfeldt-Nielsen
Publisher Aarhus Universitetsforlag
Pages 203
Release 2011-12-31
Genre Education
ISBN 8771242597

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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Title Introduction to 3D Game Programming with DirectX 11 PDF eBook
Author Frank Luna
Publisher Mercury Learning and Information
Pages 1029
Release 2012-03-15
Genre Computers
ISBN 1937585964

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].