2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)

2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
Title 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP) PDF eBook
Author IEEE Staff
Publisher
Pages
Release 2016-10-20
Genre
ISBN 9781509052455

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The Semantic and Social Media Adaptation and Personalization (SMAP) workshops are the evolution of the Semantic Media Adaptation and Personalization initiative, which was founded during the summer of 2006 in an effort to discuss the state of the art, recent advances and future perspectives for semantic media adaptation and personalization However, as social media and social network applications have substantially transformed the way organizations, communities, and individuals interact, the scopes of the workshops are also extended towards this new trend, seeking to bring together researchers from the social web as well as from the semantic web communities, under the umbrella of the media adaptation and personalization domain

Advances in Intelligent Systems and Interactive Applications

Advances in Intelligent Systems and Interactive Applications
Title Advances in Intelligent Systems and Interactive Applications PDF eBook
Author Fatos Xhafa
Publisher Springer Nature
Pages 856
Release 2019-11-16
Genre Technology & Engineering
ISBN 3030343871

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This edited book is based on the research papers presented at the 4th International Conference on Intelligent, Interactive Systems and Applications (IISA2019), held on June 28–30, 2019 in Bangkok, Thailand. Interactive intelligent systems (IIS) are systems that interact with human beings, media or virtual agents in intelligent computing environments. This book explores how novel interactive systems can intelligently address various challenges and also limitations previously encountered by human beings using different machine learning algorithms, and analyzes recent trends. The book includes contributions from diverse areas of IIS, here categorized into seven sections, namely i) Intelligent Systems; ii) Autonomous Systems; iii) Pattern Recognition and Computer Vision; iv) E-Enabled Systems; v) Internet & Cloud Computing; vi) Mobile & Wireless Communication; and vii) Various Applications. It not only presents theoretical knowledge on the intelligent and interactive systems but also discusses various applications pertaining to different domains.

Interactive Mobile Communication Technologies and Learning

Interactive Mobile Communication Technologies and Learning
Title Interactive Mobile Communication Technologies and Learning PDF eBook
Author Michael E. Auer
Publisher Springer
Pages 984
Release 2018-02-13
Genre Technology & Engineering
ISBN 3319751751

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Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Don’t Force It, Solve It!

Don’t Force It, Solve It!
Title Don’t Force It, Solve It! PDF eBook
Author George Kalmpourtzis
Publisher CRC Press
Pages 234
Release 2022-04-19
Genre Computers
ISBN 1000428931

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"Knowing various frameworks and methodologies is crucial.... This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses." George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University "George is a master of design process thinking, and it comes out in every word of his writing." Ryan Gerber, Founder, Quest Labs It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on user-centered design, steadily acquires a central position on the work of product design teams. From large corporate environments to startups, multidisciplinary teams of developers, designers, project managers, and product managers need to find ways to understand each other’s needs, overcome obstacles, communicate efficiently, and perform, creating products that satisfy their users’ needs. In an era when the main differentiating factor between products are the teams that created them, George Kalmpourtzis’ Don’t Force It, Solve It!: How To Design Meaningful and Efficient Design Processes is the perfect roadmap for navigating the twisting paths of project management and user-centered design. KEY FEATURES: • This book aims at helping software teams work more efficiently by setting up their own design processes. • For organizations, this book helps decode the design processes, allowing them to deliver experiences that address the real problems of their audiences. • This book offers a combination of theory and practice that will help its readers understand how to design efficient processes and apply this knowledge in their own work. • This book includes many insights in the form of colorful doodles. George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design, and game studies, he has been founder, C-level stakeholder, director, and board member of several design studios, startups, and consulting agencies.

Metadata and Semantic Research

Metadata and Semantic Research
Title Metadata and Semantic Research PDF eBook
Author Emmanouel Garoufallou
Publisher Springer
Pages 346
Release 2017-11-22
Genre Computers
ISBN 3319708635

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This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Metadata and Semantic Research, MTSR 2017 2017, held in Tallinn, Estonia, November 28th to December 1st, 2017. The 18 full and 13 short papers presented were carefully reviewed and selected from 58 submissions. They focus on the Internet of Things (IoT) and the practical implementation of ontologies and linked data. Further topics are theoretical and foundational principles of metadata; ontologies and information organization; applications of linked data, open data, big data and user-generated metadata; digital interconnectedness; metadata standardization; authority control and interoperability in digital libraries and research data repositories; emerging issues in RDF, OWL, SKOS, schema.org, BIBFRAME, metadata and ontology design; linked data applications for e-books; digital publishing and Content Management Systems (CMSs); content discovery services, search, information retrieval and data visualization applications.

Digital Identity in the New Era of Personalized Medicine

Digital Identity in the New Era of Personalized Medicine
Title Digital Identity in the New Era of Personalized Medicine PDF eBook
Author Vasiliu-Feltes, Ingrid
Publisher IGI Global
Pages 290
Release 2022-11-18
Genre Medical
ISBN 179988967X

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Within the past decade, we have witnessed an increased adoption of emerging technologies as well as the exponential pace of scientific discoveries within all industries. The level of digital innovation and digital transformation experienced in healthcare and life sciences has been markedly accelerated by the COVID-19 pandemic. There is a new sense of urgency to design and develop a new global health ecosystem that is more suitable for the digital era and future generations. Deploying precision medicine solutions that can redefine the way we diagnose and treat disease, as well as shift the focus towards a customized human-centered approach, such as those offered by personalized medicine, can be a viable sustainable model. Digital Identity in the New Era of Personalized Medicine highlights the latest trends in precision medicine and the important role digital identity plays in upholding ethical values, safeguarding human rights, and practicing responsible personalized medicine. It provides an overview of the current healthcare legal and regulatory landscapes as well as some of the major challenges and opportunities we face in this digital, virtual, and precision medicine-powered era. Covering topics such as data-centric compliance, global health, and identity management, this book is an essential resource for doctors, healthcare administration, academicians, clinicians, health and bio-tech executives, researchers, medical professionals, medical engineers, medical students, and government officials looking for a resource that addresses challenges in healthcare including trust, privacy, data integrity, and ownership.

Entertainment Computing – ICEC 2017

Entertainment Computing – ICEC 2017
Title Entertainment Computing – ICEC 2017 PDF eBook
Author Nagisa Munekata
Publisher Springer
Pages 518
Release 2017-08-23
Genre Education
ISBN 3319667157

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This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.