Virtual Reality Photography

Virtual Reality Photography
Title Virtual Reality Photography PDF eBook
Author Scott Highton
Publisher Virtual Reality Photography
Pages 324
Release 2010
Genre Photography, Artistic
ISBN 9780615342238

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A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

360 Degree Imaging

360 Degree Imaging
Title 360 Degree Imaging PDF eBook
Author Philip Andrews
Publisher Rotovision
Pages 172
Release 2003
Genre Photography
ISBN 2880467322

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- Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples

The Complete Guide to VR & 360 Photography

The Complete Guide to VR & 360 Photography
Title The Complete Guide to VR & 360 Photography PDF eBook
Author Jonathan Tustain
Publisher Hachette UK
Pages 160
Release 2018-08-09
Genre Photography
ISBN 1781576467

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The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.

Complete Guide to VR & 360 Degree photography

Complete Guide to VR & 360 Degree photography
Title Complete Guide to VR & 360 Degree photography PDF eBook
Author Jonathan Tustain
Publisher Ilex Photo
Pages 0
Release 2018-08-28
Genre Photography
ISBN 9781781575390

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The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.

Learning VR Photography and Video

Learning VR Photography and Video
Title Learning VR Photography and Video PDF eBook
Author
Publisher
Pages
Release 2016
Genre
ISBN

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Explore the exciting new worlds of virtual reality photography and video: what to watch, how to watch, and how to make your own VR videos and images.

Learning VR Photography and Video

Learning VR Photography and Video
Title Learning VR Photography and Video PDF eBook
Author
Publisher
Pages
Release 2016
Genre
ISBN

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Virtual reality can transport you across town or around the world. And it's easy and inexpensive to test the (virtual) waters-not only as someone who views VR content but also creates it. In this course, photographer, educator, and author Ben Long introduces the essential concepts and tools behind photographic- and video-based VR. After detailing a brief history of VR, Ben shows a sampling of inexpensive VR viewers (such as VR apps and VR goggles for your smartphone) and where to go to check out great VR content. He also reviews the tools and techniques for creating your own VR photos and videos, and dealing with challenges in post-production, such as moving media to the computer, stitching and mapping 360-degree images and video, playing back VR video, and sharing VR content online.

Viewpoint-Free Photography for Virtual Reality

Viewpoint-Free Photography for Virtual Reality
Title Viewpoint-Free Photography for Virtual Reality PDF eBook
Author Peter Hedman
Publisher
Pages 0
Release 2019
Genre
ISBN

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Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual reality (VR) from casual capture, i.e., from footage easily captured with consumer cameras. We build on an extensive body of work in image-based rendering (IBR). Given images of an object or scene, IBR methods aim to predict the appearance of an image taken from a novel perspective. Most IBR methods focus on full or near-interpolation, where the output viewpoints either lie directly between captured images, or nearby. These methods are not suitable for VR, where the user has significant range of motion and can look in all directions. Thus, it is essential to create viewpoint-free photos with a wide field-of-view and sufficient positional freedom to cover the range of motion a user might experience in VR. We focus on two VR experiences: 1) Seated VR experiences, where the user can lean in different directions. This simplifies the problem, as the scene is only observed from a small range of viewpoints. Thus, we focus on easy capture, showing how to turn panorama-style capture into 3D photos, a simple representation for viewpoint-free photos, and also how to speed up processing so users can see the final result on-site. 2) Room-scale VR experiences, where the user can explore vastly different perspectives. This is challenging: More input footage is needed, maintaining real-time display rates becomes difficult, view-dependent appearance and object backsides need to be modelled, all while preventing noticeable mistakes. We address these challenges by: (1) creating refined geometry for each input photograph, (2) using a fast tiled rendering algorithm to achieve real-time display rates, and (3) using a convolutional neural network to hide visual mistakes during compositing. Overall, we provide evidence that viewpoint-free photography is feasible from casual capture. We thoroughly compare with the state-of-the-art, showing that our methods achieve both a numerical improvement and a clear increase in visual quality for both seated and room-scale VR experiences.