Virtual Realism

Virtual Realism
Title Virtual Realism PDF eBook
Author Michael Heim
Publisher Oxford University Press
Pages 263
Release 2000-04-13
Genre Computers
ISBN 019535009X

Download Virtual Realism Book in PDF, Epub and Kindle

Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Title Reality+: Virtual Worlds and the Problems of Philosophy PDF eBook
Author David J. Chalmers
Publisher W. W. Norton & Company
Pages 544
Release 2022-01-25
Genre Philosophy
ISBN 0393635813

Download Reality+: Virtual Worlds and the Problems of Philosophy Book in PDF, Epub and Kindle

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Virtual Realism

Virtual Realism
Title Virtual Realism PDF eBook
Author Michael Heim
Publisher Oxford University Press, USA
Pages 263
Release 2000
Genre Computers
ISBN 0195138740

Download Virtual Realism Book in PDF, Epub and Kindle

From the simple VR games found in upscale video arcades to the ultimate "immersion"--The CAVE, a surround screen, surround sound system that projects 3-D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. This book takes a thought-provoking look at the implications of virtual reality for our culture and suggests ways of living with this technology. 20 color illustrations.

Virtual Crowds

Virtual Crowds
Title Virtual Crowds PDF eBook
Author Mubbasir Kapadia
Publisher Morgan & Claypool Publishers
Pages 272
Release 2015-11-01
Genre Computers
ISBN 162705829X

Download Virtual Crowds Book in PDF, Epub and Kindle

This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Are We There Yet?

Are We There Yet?
Title Are We There Yet? PDF eBook
Author Alison Byerly
Publisher University of Michigan Press
Pages 265
Release 2012-12-26
Genre History
ISBN 0472051865

Download Are We There Yet? Book in PDF, Epub and Kindle

An unusual approach to the Victorian phenomenon of virtual travel and realism through the lens of contemporary conceptualizations of media and its effects

Augmented and Virtual Reality in the Metaverse

Augmented and Virtual Reality in the Metaverse
Title Augmented and Virtual Reality in the Metaverse PDF eBook
Author Vladimir Geroimenko
Publisher Springer Nature
Pages 347
Release
Genre
ISBN 3031577469

Download Augmented and Virtual Reality in the Metaverse Book in PDF, Epub and Kindle

The Aesthetics of Virtual Reality

The Aesthetics of Virtual Reality
Title The Aesthetics of Virtual Reality PDF eBook
Author Grant Tavinor
Publisher Routledge
Pages 249
Release 2021-09-30
Genre Philosophy
ISBN 1000452123

Download The Aesthetics of Virtual Reality Book in PDF, Epub and Kindle

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.