Steampunk and Nineteenth-Century Digital Humanities

Steampunk and Nineteenth-Century Digital Humanities
Title Steampunk and Nineteenth-Century Digital Humanities PDF eBook
Author Roger Whitson
Publisher Taylor & Francis
Pages 244
Release 2016-12-01
Genre Literary Criticism
ISBN 1317509110

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Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.

Steampunk and Nineteenth-Century Digital Humanities

Steampunk and Nineteenth-Century Digital Humanities
Title Steampunk and Nineteenth-Century Digital Humanities PDF eBook
Author Roger Whitson
Publisher Routledge
Pages 398
Release 2016-12-01
Genre Literary Criticism
ISBN 1317509102

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Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.

Like Clockwork

Like Clockwork
Title Like Clockwork PDF eBook
Author Rachel A. Bowser
Publisher U of Minnesota Press
Pages 338
Release 2016-12-15
Genre Social Science
ISBN 1452952531

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Co-winner, Ray & Pat Browne Award for Best Edited Collection in Popular Culture and American Culture Once a small subculture, the steampunk phenomenon exploded in visibility during the first years of the twenty-first century, its influence and prominence increasing ever since. From its Victorian and literary roots to film and television, video games, music, and even fashion, this subgenre of science fiction reaches far and wide within current culture. Here Rachel A. Bowser and Brian Croxall present cutting-edge essays on steampunk: its rise in popularity, its many manifestations, and why we should pay attention. Like Clockwork offers wide-ranging perspectives on steampunk’s history and its place in contemporary culture, all while speaking to the “why” and “why now” of the genre. In her essay, Catherine Siemann draws on authors such as William Gibson and China Miéville to analyze steampunk cities; Kathryn Crowther turns to disability studies to examine the role of prosthetics within steampunk as well as the contemporary culture of access; and Diana M. Pho reviews the racial and national identities of steampunk, bringing in discussions of British chap-hop artists, African American steamfunk practitioners, and multicultural steampunk fan cultures. From disability and queerness to ethos and digital humanities, Like Clockwork explores the intriguing history of steampunk to evaluate the influence of the genre from the 1970s through the twenty-first century. Contributors: Kathryn Crowther, Perimeter College at Georgia State University; Shaun Duke, University of Florida; Stefania Forlini, University of Calgary (Canada); Lisa Hager, University of Wisconsin–Waukesha; Mike Perschon, MacEwan University in Edmonton, Alberta; Diana M. Pho; David Pike, American University; Catherine Siemann, New Jersey Institute of Technology; Joseph Weakland, Georgia Institute of Technology; Roger Whitson, Washington State University.

Digital Victorians

Digital Victorians
Title Digital Victorians PDF eBook
Author Paul Fyfe
Publisher Stanford University Press
Pages 326
Release 2024-10-29
Genre Literary Criticism
ISBN 1503640957

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Perhaps no period better clarifies our current crisis of digital information than the nineteenth century. Self-aware about its own epochal telecommunications changes and awash in a flood of print, the nineteenth century confronted the consequences of its media shifts in ways that still define contemporary responses. In this authoritative new work, Paul Fyfe argues that writing about Victorian new media continues to shape reactions to digital change. Among its unexpected legacies are what we call digital humanities, characterized by the self-reflexiveness, disciplinary reconfigurations, and debates that have made us digital Victorians, so to speak, struggling again to resituate humanities practices amid another technological revolution. Engaging with writers such as Thomas De Quincey, George Eliot, George du Maurier, Henry James, and Robert Louis Stevenson who confronted the new media of their day, Fyfe shows how we have inherited Victorian anxieties about quantitative and machine-driven reading, professional obsolescence in the face of new technology, and more—telling a longer history of how writers, readers, and scholars adapt to dramatically changing media ecologies, then and now. The result is a predigital history for the digital humanities through nineteenth-century encounters with telecommunication networks, privacy intrusions, quantitative reading methods, remediation, and their effects on literary professionals. As Fyfe demonstrates, well before computers, the Victorians were already digital.

Digital Victorians

Digital Victorians
Title Digital Victorians PDF eBook
Author Paul Fyfe
Publisher
Pages 0
Release 2024-10-29
Genre History
ISBN 9781503639911

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Perhaps no period better clarifies our current crisis of digital information than the nineteenth century. Self-aware about its own epochal telecommunications changes and awash in a flood of print, the nineteenth century confronted the consequences of its media shifts in ways that still define contemporary responses. In this authoritative new work, Paul Fyfe argues that writing about Victorian new media continues to shape reactions to digital change. Among its unexpected legacies are what we call digital humanities, characterized by the self-reflexiveness, disciplinary reconfigurations, and debates that have made us digital Victorians, so to speak, struggling again to resituate humanities practices amid another technological revolution. Engaging with writers such as Thomas De Quincey, George Eliot, George du Maurier, Henry James, and Robert Louis Stevenson who confronted the new media of their day, Fyfe shows how we have inherited Victorian anxieties about quantitative and machine-driven reading, professional obsolescence in the face of new technology, and more--telling a longer history of how writers, readers, and scholars adapt to dramatically changing media ecologies, then and now. The result is a predigital history for the digital humanities through nineteenth-century encounters with telecommunication networks, privacy intrusions, quantitative reading methods, remediation, and their effects on literary professionals. As Fyfe demonstrates, well before computers, the Victorians were already digital.

Digital Contagions

Digital Contagions
Title Digital Contagions PDF eBook
Author Jussi Parikka
Publisher Peter Lang
Pages 344
Release 2007
Genre Art
ISBN 9780820488370

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Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus phenomenon. The book maps the anomalies of network culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for artificial life in software. The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital media ecology. Viruses, worms, and other software objects are not, then, seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software. Jussi Parikka mobilizes an extensive array of source materials and intertwines them with an inventive new materialist cultural analysis. Digital Contagions draws from the cultural theories of Gilles Deleuze and Félix Guattari, Friedrich Kittler, and Paul Virilio, among others, and offers novel insights into historical media analysis.

The Battle of the Classics

The Battle of the Classics
Title The Battle of the Classics PDF eBook
Author Eric Adler
Publisher Oxford University Press
Pages 288
Release 2020-09-04
Genre Literary Collections
ISBN 019751880X

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These are troubling days for the humanities. In response, a recent proliferation of works defending the humanities has emerged. But, taken together, what are these works really saying, and how persuasive do they prove? The Battle of the Classics demonstrates the crucial downsides of contemporary apologetics for the humanities and presents in its place a historically informed case for a different approach to rescuing the humanistic disciplines in higher education. It reopens the passionate debates about the classics that took place in late nineteenth- and early twentieth-century America as a springboard for crafting a novel foundation for the humanistic tradition. Eric Adler demonstrates that current defenses of the humanities rely on the humanistic disciplines as inculcators of certain poorly defined skills such as "critical thinking." It criticizes this conventional approach, contending that humanists cannot hope to save their disciplines without arguing in favor of particular humanities content. As the uninspired defenses of the classical humanities in the late nineteenth century prove, instrumental apologetics are bound to fail. All the same, the book shows that proponents of the Great Books favor a curriculum that is too intellectually narrow for the twenty-first century. The Battle of the Classics thus lays out a substance-based approach to undergraduate education that will revive the humanities, even as it steers clear of overreliance on the Western canon. The book envisions a global humanities based on the examination of masterworks from manifold cultures as the heart of an intellectually and morally sound education.