Gurps Spirits

Gurps Spirits
Title Gurps Spirits PDF eBook
Author EDS Staff
Publisher Steve Jackson Games
Pages 0
Release 2001-06
Genre
ISBN 9781556345166

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Gurps Religion

Gurps Religion
Title Gurps Religion PDF eBook
Author Janet Naylor
Publisher Steve Jackson Games
Pages 176
Release 1994-03-01
Genre
ISBN 9781556342028

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GURPS THAUMATOLOGY

GURPS THAUMATOLOGY
Title GURPS THAUMATOLOGY PDF eBook
Author Phil Masters
Publisher Steve Jackson Games
Pages 276
Release 2016-11-21
Genre Games
ISBN 9781556348099

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Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Gurps Voodoo

Gurps Voodoo
Title Gurps Voodoo PDF eBook
Author C. J. Carella
Publisher Steve Jackson Games
Pages 132
Release 2018-04-26
Genre Games & Activities
ISBN 9781556348334

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GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

Gurps Fantasy

Gurps Fantasy
Title Gurps Fantasy PDF eBook
Author Steve Jackson Games
Publisher Steve Jackson Games
Pages 0
Release 2004-10
Genre Games & Activities
ISBN 9781556345197

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GURPS Japan

GURPS Japan
Title GURPS Japan PDF eBook
Author Hunter Johnson
Publisher Steve Jackson Games
Pages 0
Release 1999-11
Genre Fantasy games
ISBN 9781556343889

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-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...

GURPS Psionics

GURPS Psionics
Title GURPS Psionics PDF eBook
Author David L. Pulver
Publisher Steve Jackson Games
Pages 0
Release 2003-05
Genre
ISBN 9781556341960

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-- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.