Australian Parents' Guide to Home Computers

Australian Parents' Guide to Home Computers
Title Australian Parents' Guide to Home Computers PDF eBook
Author Ewart Stronach
Publisher
Pages 92
Release 1996
Genre Microcomputers
ISBN 9781875666218

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The Parents' Guide to Personal Computers

The Parents' Guide to Personal Computers
Title The Parents' Guide to Personal Computers PDF eBook
Author Ed Porrazzo
Publisher Prentice Hall Direct
Pages
Release 1984-05-01
Genre
ISBN 9780136499633

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Teaches Parents to Learn What Their Children Already Know About Computers; Also Offers Information on Computer & Software Selection

Homebrew Gaming and the Beginnings of Vernacular Digitality

Homebrew Gaming and the Beginnings of Vernacular Digitality
Title Homebrew Gaming and the Beginnings of Vernacular Digitality PDF eBook
Author Melanie Swalwell
Publisher MIT Press
Pages 273
Release 2021-08-17
Genre Games & Activities
ISBN 0262044773

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The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Digital Diversions

Digital Diversions
Title Digital Diversions PDF eBook
Author Julian Sefton-Green
Publisher Routledge
Pages 190
Release 2004-01-14
Genre Social Science
ISBN 1135358974

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This work explores the diverse ways in which young people are active social agents in the production of youth culture in the digital age. It collects an international range of empirical accounts describing the ways in which young people utilize and appropriate new technology. The contributors draw on a range of theoretical perspectives including cultural studies, social anthropology and feminism.

Computers and Kids

Computers and Kids
Title Computers and Kids PDF eBook
Author Colin Webb
Publisher HarperCollins
Pages 128
Release 1995
Genre Computers
ISBN 9780207187926

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Examines how parents can foster computer literacy in their children, encouraging creativity and strengthening problem-solving skills

Australian National Bibliography

Australian National Bibliography
Title Australian National Bibliography PDF eBook
Author
Publisher
Pages 930
Release 1996
Genre Australia
ISBN

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Coming of Age in the Land of Computers

Coming of Age in the Land of Computers
Title Coming of Age in the Land of Computers PDF eBook
Author Edward Yourdon
Publisher Prentice Hall
Pages 192
Release 1985
Genre Computers
ISBN

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